
using System;
using System.Collections;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	public class Monk : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos { get { return m_SBInfos; } }

		[Constructable]
		public Monk()
			: base("the Monk")
		{
			SetSkill(SkillName.Identification, 100.0);
			SetSkill(SkillName.Tactic, 70.0, 90.0);
			SetSkill(SkillName.Wrestling, 70.0, 90.0);
			////SetSkill(SkillName.MagicResist, 70.0, 90.0);
			SetSkill(SkillName.Mace, 70.0, 90.0);
		}

		public override void InitSBInfo()
		{
			//m_//SBInfos.Add(new SBMonk());
		}
		public override void InitOutfit()
		{
			AddItem(new Sandals());
			AddItem(new MonkRobe());
		}

		public Monk(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}

	}
}
